Version 1.0.3 is available at www.blast16project.com. It comes only as a full image update as it have internal changes for the Raspberry Pi, which means you’ll have to flash your SD card.
Remember that you can backup all your games, states, boxarts, bios and config by going to options->Tools->Backup. Then you can flash your SD card with the new image, and after booting the Raspberry with the new version, you only have to go to options->Tools->Restore.
Full changelog:
CHANGES
-“.iso” files in “games/md/” directory are ignored now, so games like Pier Solar are not duplicated in the games list.
-Dutch language added (thanks to Serkan Ermis for the translation!)
-Couple of corrections in Portuguese translation (thanks, Thiago Façanha!)
-Input mapping process now also asks you to set your custom button for “Hotkey enable”. Until version 1.0.2, hotkeys were Select + other button. But in some gamepads, Select was Mode, and this button was used in certain games, so you couldn’t press Select and move as you’d be triggering the action “increase/decrease state slot” or “increase/decrease volume”. Now, while Select is still the default “hotkey” button, you can remap it to any other button by going to Options-Input-Input mapping.
-exfat USB format supported.
-ROMs with extensions in capital letters (SONIC1.SMD) are renamed to lowercase extension (SONIC1.smd).
-Input mapping preset for Retro-bit’s official Sega Genesis USB controller.
BUGFIXES
-Sound could not work in certain TVs.
-ROM files with extensions in capital letters (like Sonic The Hedgehog.BIN) were ignored. Now these files have their extensions renamed to lowercase before Blast16 starts.
-MacOS system file .DS_Store was taken as a ROM file, causing a crash when trying to find its boxart.